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Features

  • Unlimited CamKey Angles: For each object, you can add one or more “CamKeys” that store a target angle, a corresponding ShapeKey (if desired), and an angle sensitivity value. The addon automatically updates ShapeKey values based on the relative angle between the camera (or viewport) and the object (or bone).

  • Camera vs. Viewport Option: Choose to drive the animation using either the selected camera’s matrices or the 3D viewport’s current perspective. (Remember: Keyframe baking works only when using Camera mode.)

  • Bone Tracking: For rigged objects, select a specific bone to track so that the ShapeKey adjustments occur relative to that bone’s orientation.

  • Keyframe Baking: Automatically bake the driven ShapeKey values over a range of frames, enabling you to generate animation data quickly.

  • Dynamic, Context-Sensitive Help: The UI includes expandable “HOW TO” sections that update dynamically and re-wrap text based on the current panel width.

  • Multilingual Support: All interface text and documentation are available in English, Japanese, and Spanish.

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