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Features
Unlimited CamKey Angles: For each object, you can add one or more “CamKeys” that store a target angle, a corresponding ShapeKey (if desired), and an angle sensitivity value. The addon automatically updates ShapeKey values based on the relative angle between the camera (or viewport) and the object (or bone).
Camera vs. Viewport Option: Choose to drive the animation using either the selected camera’s matrices or the 3D viewport’s current perspective. (Remember: Keyframe baking works only when using Camera mode.)
Bone Tracking: For rigged objects, select a specific bone to track so that the ShapeKey adjustments occur relative to that bone’s orientation.
Keyframe Baking: Automatically bake the driven ShapeKey values over a range of frames, enabling you to generate animation data quickly.
Dynamic, Context-Sensitive Help: The UI includes expandable “HOW TO” sections that update dynamically and re-wrap text based on the current panel width.
Multilingual Support: All interface text and documentation are available in English, Japanese, and Spanish.
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