CamKeys (Formerly CamShapeMatic) - For Blender

Features

Shapekeys x Camera Angle
Properties x Camera Angle
Forced Perspective

  • Unlimited Camera Angles: For each object, you can capture “CamKeys” / "CamProps" at as many camera angles as you'd like!

  • Forced Perspective: Custom FOV per object! Like an artist on paper, push or pull certain parts of your character / background closer or further from the camera! For example, make a punch or kick look large and artistic towards the camera! (All configurable with falloff curves).

  • Camera vs. Viewport Option: Choose to drive the animation using either the selected camera or the 3D viewport (Note: Keyframe baking works only when using Camera mode).

  • Bone Tracking: Works with rigged characters! Select a specific bone to track so Shapekey / Property adjustments occur relative to that bone’s orientation.

  • Keyframe Baking: Automatically bake the driven Shapekey values over a range of frames, enabling you to generate animation data quickly.

  • Multilingual Support: All interface text and documentation are available in English, Japanese, and Spanish.

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