CamKeys (Formerly CamShapeMatic) - For Blender
Features



Unlimited Camera Angles: For each object, you can capture “CamKeys” / "CamProps" at as many camera angles as you'd like!
Forced Perspective: Custom FOV per object! Like an artist on paper, push or pull certain parts of your character / background closer or further from the camera! For example, make a punch or kick look large and artistic towards the camera! (All configurable with falloff curves).
Camera vs. Viewport Option: Choose to drive the animation using either the selected camera or the 3D viewport (Note: Keyframe baking works only when using Camera mode).
Bone Tracking: Works with rigged characters! Select a specific bone to track so Shapekey / Property adjustments occur relative to that bone’s orientation.
Keyframe Baking: Automatically bake the driven Shapekey values over a range of frames, enabling you to generate animation data quickly.
Multilingual Support: All interface text and documentation are available in English, Japanese, and Spanish.
Last updated