How to Use Forced Perspective

1

Select Camera

At the top of the CamKeys panel, choose the source of your transformation matrices:

  • Camera vs. Viewport: Use the toggle buttons to switch between using a selected camera and using the viewport’s perspective.

    Important: The Baking Function will only work when “Camera” is selected.

  • Lock/Unlock Camera to View: If you’re using the camera (and not the viewport), you can lock or unlock the camera so that it follows your viewport movement.

2

Mesh Objects

This section lets you manage which mesh objects will drive the CamProps.

  • Adding Mesh Objects: Click the + button to add an object to the tracking list. If the object is rigged, you can optionally select a bone (using the provided dropdown) for more precise control.

  • Managing the List: Each object appears in a list where you can enable or disable it individually, move its position in the list, or remove it.

3

Forced Perspective Panel

This section is used to manage the Forced Perspective for the selected mesh object.

  • To enable forced perspective: First add a mesh to the addon menu, then open the "Forced Perspective" panel and enable the feature:

  • Set the fake FOV: Slide the "Apparent Focal Length" slider to something other than the camera's real focal length.

  • Enable Fake Fish Eye: click the lock icon in the panel to allow focal lengths smaller than the real focal length of your camera.

  • Add multiple objects: Use the UI list at the bottom of panel to add more objects to fake perspective for based on the primary object you've selected.

  • Adjust Forced Perspective Falloff: click on any of the falloff curve icons in the forced perspective panel to adjust the falloff.

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