How to Use CamProps
Select Camera
At the top of the CamKeys panel, choose the source of your transformation matrices:
Camera vs. Viewport: Use the toggle buttons to switch between using a selected camera and using the viewport’s perspective.
Important: The Baking Function will only work when “Camera” is selected.


Lock/Unlock Camera to View: If you’re using the camera (and not the viewport), you can lock or unlock the camera so that it follows your viewport movement.
Mesh Objects
This section lets you manage which mesh objects will drive the CamProps.

Adding Mesh Objects: Click the + button to add an object to the tracking list. If the object is rigged, you can optionally select a bone (using the provided dropdown) for more precise control.
Managing the List: Each object appears in a list where you can enable or disable it individually, move its position in the list, or remove it.
CamProps Panel
This section is used to manage the CamProps for the selected mesh object.
Adding a CamProp: Right-click almost any Blender property and choose "Add to CamProps" to create a CamProp that changes based on camera angle.


Capture a New Angle for the CamProp: Click the 📷 button at right to update the angle stored in the CamKey.

Select Angle Falloff for CamProp: Set how many degrees away your CamProp starts blending to other values. Add as many interpolation stops like this as you want.


Distance only: Enable camprops to react to camera distance only. Allows for things like outline width adjustment over distance:


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