How to Use CamProps

1

Select Camera

At the top of the CamKeys panel, choose the source of your transformation matrices:

  • Camera vs. Viewport: Use the toggle buttons to switch between using a selected camera and using the viewport’s perspective.

    Important: The Baking Function will only work when “Camera” is selected.

  • Lock/Unlock Camera to View: If you’re using the camera (and not the viewport), you can lock or unlock the camera so that it follows your viewport movement.

2

Mesh Objects

This section lets you manage which mesh objects will drive the CamProps.

  • Adding Mesh Objects: Click the + button to add an object to the tracking list. If the object is rigged, you can optionally select a bone (using the provided dropdown) for more precise control.

  • Managing the List: Each object appears in a list where you can enable or disable it individually, move its position in the list, or remove it.

3

CamProps Panel

This section is used to manage the CamProps for the selected mesh object.

  • Adding a CamProp: Right-click almost any Blender property and choose "Add to CamProps" to create a CamProp that changes based on camera angle.

  • Capture a New Angle for the CamProp: Click the 📷 button at right to update the angle stored in the CamKey.

  • Select Angle Falloff for CamProp: Set how many degrees away your CamProp starts blending to other values. Add as many interpolation stops like this as you want.

  • Distance only: Enable camprops to react to camera distance only. Allows for things like outline width adjustment over distance:

Last updated