# CamKeys (Formerly CamShapeMatic) - For Blender

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### Features

<table><thead><tr><th align="center">Shapekeys x Camera Angle</th><th width="229.666748046875" align="center">Properties x Camera Angle</th><th width="277.6666259765625" align="center">Forced Perspective</th></tr></thead><tbody><tr><td align="center"><img src="https://assets.superhivemarket.com/store/productimage/287541/image/52930fbb1ae661d43735fe6b65d3efe5.gif" alt=""></td><td align="center"><img src="https://2982628392-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9A4q1t5S4HBuzxlTpVqf%2Fuploads%2FPMJRZMrqGIXJMezwRb7d%2FCamkeys%20-%20Camprops.gif?alt=media&#x26;token=a4211647-197d-4690-8c65-7d988f41d4b3" alt=""></td><td align="center"><img src="https://2982628392-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9A4q1t5S4HBuzxlTpVqf%2Fuploads%2FQIqRGRfI3lVZRPjQniXa%2Fezgif-5f7337334d180523.gif?alt=media&#x26;token=fdd82cfd-d1da-43a8-b5e8-8fee03312f0f" alt=""></td></tr></tbody></table>

* Unlimited Camera Angles: For each object, you can capture “CamKeys” / "CamProps" at as many camera angles as you'd like!
* Forced Perspective: Custom FOV per object! Like an artist on paper, push or pull certain parts of your character / background closer or further from the camera! For example, make a punch or kick look large and artistic towards the camera! (All configurable with falloff curves).
* Camera vs. Viewport Option: Choose to drive the animation using either the selected camera or the 3D viewport (Note: Keyframe baking works only when using Camera mode).
* Bone Tracking: Works with rigged characters! Select a specific bone to track so Shapekey / Property adjustments occur relative to that bone’s orientation.
* Keyframe Baking: Automatically bake the driven Shapekey values over a range of frames, enabling you to generate animation data quickly.
* Multilingual Support: All interface text and documentation are available in English, Japanese, and Spanish.

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